


To get from one Pokémon Center to the next you’ll often have to complete more than 20 trainer battles, very few of which are avoidable. The most glaring problem here is the distance between towns.

Pokemon Light Platinum, on the other hand, was made with no attention to game design. Every trainer, every item, every patch of grass is strategically placed. Sure, pokemon might be made for children, but that doesn’t mean they aren’t well crafted. This bit of faulty coding makes it so that the player character can walk on top of buildings, is suddenly stopped by an invisible wall, or otherwise moves in the wrong way. So many areas of this game have ‘permission errors’. Sprawling forests don’t feel like large areas if you can only walk on one path.Įven if we ignore design flaws, there are still things that are just unacceptable. While the tiles are all fresh and extremely well made, they are so poorly implemented.īeautiful caves don’t matter if the paths aren’t big enough to actually walk around in. Without any flare to set these characters apart, it just feels like you’re talking to the same character over and over again, and it’s hard to remember what’s happening in the story. The new sprites all feel authentic to the original pokemon games while also managing to be completely unmemorable.Īll of the gym members, elite four members, and other characters feel like generic pokémon characters. Let’s start with what’s easily the best part of the game, the cool new graphics and new sprites included.
